Understanding 3D Animation Using Maya
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<p>Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. </p><p><b>Understanding 3-D Animation Using Maya</b> covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. </p><p>Topics and features: </p><p>- Proven method that emphasizes preliminaries to every chapter</p><p>- Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques</p><p>- Skills reinforced with tutorials and chapter projects</p><p>- Real-world experience distilled into helpful hints and step-by-step guides for common tasks</p>
![Understanding 3D Animation Using Maya Understanding 3D Animation Using Maya](https://cos.richshop.de/servlet/images/9780387269047.jpg?w=300)
- Autor: John Edgar Park
- Seitenzahl: 313
- Format: PDF
- DRM: social-drm (ohne Kopierschutz)
- Erscheinungsdatum: 29.08.2007
- Herausgeber: SPRINGER