Real-Time Graphics Rendering Engine
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<p>"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. </p><p>Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.</p>
![Real-Time Graphics Rendering Engine Real-Time Graphics Rendering Engine](https://cos.richshop.de/servlet/images/9783642183423.jpg?w=300)
- Autor: Wei Hua / Hujun Bao
- Seitenzahl: 300
- Format: PDF
- DRM: social-drm (ohne Kopierschutz)
- Erscheinungsdatum: 07.12.2011
- Herausgeber: SPRINGER